Title |
Graveyard feature: Adventure
Editor |
Developed |
2009 |
Platforms |
Web browsers |
Genre |
Classic Arcade |
Screenshots |
png |
# shots |
2 |
Badges |
|
In the Fall of 2009, Code Mystics was contemplating many
different directions to go with its arcade-games-in-a-browser
technology. In addition to online
multiplayer and 16-bit games,
we were looking at other ways to bring a social dimension to
these classic games.
We were struck how the game Adventure was a fun experience that had great
potential to be a crossover success. It was simple and
approachable, but still challenging. What was missing for a
social medium such as the web was the interaction with others.
The original game even lacked scoring. We'd added a leaderboard
for best completion time, but we wanted to take the interaction
further.
A great way to do that, we thought, was to give the users the
ability to make their own levels to share. Sharing and
challenging each other on custom maps you created yourself seemed
a great way to bring a social aspect to the game, and so that's
exactly what we did:
We created a level editor that allowed players to alter the
original ROMs' rooms and how they connected. Given time we'd
expand this into a full-fledged world builder. The editor was
even built on the same abstraction technology as our emulation
itself, which means it could be quickly brought to any platform
the game itself could.
The only catch for the in-browser rendition of Adventure
was needing a place to store your creations where they could
easily be shared. Atari
hadn't built its Atari Play browser-gaming back-end for
the social features we'd need, unfortunately. Since their focus
was elsewhere by that time and the new server work would be a
significant undertaking, our proposal never got beyond our
prototype editor. Still, browser gaming hasn't gone anywhere, so
it's an idea we hope to have the opportunity to revisit one day.