Arcade1Up also has experts in the game. If you have a YouTube link to support your claim, please share. Our searches of YouTube, looking for a genuine (non-emulated) NBA (not-Maximum) Hangtime did not show evidence of a character creation timer different from what is in our emulation. The only videos we found (e.g. https://youtu.be/6YRgBXNy4rc) showing a 4-minute timer were not the arcade machine as evidenced by its differing menus. (That preceding YouTube link is, in fact, the Nintendo 64 version.)teddyy80 wrote: ↑Fri Nov 13, 2020 4:29 pm You guys are twisting my words. The arcade1up version is different from the original arcade NBA HANGTIME in the ways I mentioned. You would have to be an expert to know what I'm talking about. I'll keep it simple. Look at any video on youtube of Hangtime on any system and the original arcade cabinet and you will see the timer for 'create player' starts at 4 minutes. Arcade1up starts at 2 minutes. SO THAT IS A CHANGE THAT WAS DONE THAT'S DIFFERENT THAN THE ORIGINAL ARCADE WAS. That's all I'm saying. I know you guys aren't going to do any Hangtime updates because the game isn't targeted for experts like me. I'm in the minority. All I was saying is that it is different than the original. And something as obvious as a timer should prove that.
I'm not saying this to let anybody know not to get the game. All I'm doing is making a point about the obvious differences, that's all.
By contrast, here is a video https://www.youtube.com/watch?v=15YIb-zKEZM that shows an independent emulation of NBA Hangtime, clearly booting an arcade ROM and then entering the Character Creation screen, with a 2:00 timer.
(As a side note, though it's hardly conclusive on its own since it could've started late, there is also this video of a genuine NBA Hangtime machine that never shows the timer above 2:00 on the Character Creation screen: https://youtu.be/scBd5R7hn8c)
Unless you can show evidence to the contrary, no offence, but as it stands we must believe your recollection to be mistaken, particularly (a) in light of how emulation operates wherein it would be highly improbable for an emulation error to produce a surgical error of this type and that (b) we have explicitly confirmed your prior claim that 80 attribute points were achievable is not correct. Either that or you were privileged to play some early prototype arcade machine that does not represent the game in its final mass-produced form.
In case you are not familiar with the concept of emulation, emulation allows new hardware to run the original program from the original arcade machine. We do not rewrite the game, we make the Arcade1Up machine capable of running the original code. While we were subsequently forced to make deliberate edits to the original code for licensing reasons, this timer was not one of the things we edited. It was not changed from the original program. To have an error in the emulator itself such that the program merely started with a different starting time would be on par with having a broken Intel CPU whose only symptom was to misspell the word "Windows" any time it appeared on your screen, but otherwise functioned perfectly.
But again, if you can share verifiable evidence of an error, we will most definitely investigate further. We take pride in the accuracy of our work.