The watch pause animation is way to slow and affects the immersion of the game. It is also terrible for speedrunning, since it takes around 4 seconds to pause and unpause in order to select a simple item like camera for example. In some levels where I need to use two items like in bunker 1 this means 8 seconds are wasted simply because the pause animation takes so long. Why can't the pause be instant like in multiplayer ? After all, even in the movie Bond doesnt stare like 4 seconds in his watch while he is being fired at only to select his camera or watch magnet attract. Bond should be able to do this in a blink of an eye, as he is a special agent after all. Or special means he is retarded ?
Also, the level completion time which is displayed at the end should show miliseconds as well, like it does in the XBLA version. Because a 20.01 speedrun is not the same as a 20.99 second speedrun, it is a second faster yet the game displays the same time of 20s for both due to rounding. This is innacurate and misleading, and leads to clearly slower speedruns being ranked exactly the same as one which is 1 second faster. In fact the 20.99 should be rounded to 21, not to 20, as it is way more close to 21 than it is to 20, obviously.