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How about a UI overhaul for '98 UMFE and 2002 UM?

Posted: Sun Apr 10, 2022 10:36 pm
by retroroms
Considering how highly acclaimed these games are, I'm shocked at how barebones the UI is compared to the Code Mystics ports of The King of Fighters '97 Global Match, Garou: Mark of the Wolves, etc.

Would these be something SNK would have to provide the budget for?

Re: How about a UI overhaul for '98 UMFE and 2002 UM?

Posted: Tue Apr 12, 2022 7:05 am
by CodeMystics
98UMFE and 2002UM are different than our other work for SNK. They wanted us to preserve the interface from the Xbox as part of the experience, whereas SamSho V Sp, Garou, '97, Last Blade 2, Metal Slug 3 (we did the PlayStation version, not PC, for that one) and NEOGEO POCKET COLOR Selection are all original interfaces created by us.

Re: How about a UI overhaul for '98 UMFE and 2002 UM?

Posted: Wed Apr 20, 2022 4:51 pm
by retroroms
CodeMystics wrote: Tue Apr 12, 2022 7:05 am 98UMFE and 2002UM are different than our other work for SNK. They wanted us to preserve the interface from the Xbox as part of the experience, whereas SamSho V Sp, Garou, '97, Last Blade 2, Metal Slug 3 (we did the PlayStation version, not PC, for that one) and NEOGEO POCKET COLOR Selection are all original interfaces created by us.
Pretty disappointing they wanted you to preserve the Xbox interface because you did such a good job with the UI in your other releases. It really brings down the presentation of both games with how barebones the interface is.