How about a UI overhaul for '98 UMFE and 2002 UM?

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retroroms
Posts: 4
Joined: Tue Mar 08, 2022 5:12 pm

How about a UI overhaul for '98 UMFE and 2002 UM?

Post by retroroms »

Considering how highly acclaimed these games are, I'm shocked at how barebones the UI is compared to the Code Mystics ports of The King of Fighters '97 Global Match, Garou: Mark of the Wolves, etc.

Would these be something SNK would have to provide the budget for?
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CodeMystics
Posts: 539
Joined: Mon Oct 13, 2014 3:22 pm

Re: How about a UI overhaul for '98 UMFE and 2002 UM?

Post by CodeMystics »

98UMFE and 2002UM are different than our other work for SNK. They wanted us to preserve the interface from the Xbox as part of the experience, whereas SamSho V Sp, Garou, '97, Last Blade 2, Metal Slug 3 (we did the PlayStation version, not PC, for that one) and NEOGEO POCKET COLOR Selection are all original interfaces created by us.
retroroms
Posts: 4
Joined: Tue Mar 08, 2022 5:12 pm

Re: How about a UI overhaul for '98 UMFE and 2002 UM?

Post by retroroms »

CodeMystics wrote: Tue Apr 12, 2022 7:05 am 98UMFE and 2002UM are different than our other work for SNK. They wanted us to preserve the interface from the Xbox as part of the experience, whereas SamSho V Sp, Garou, '97, Last Blade 2, Metal Slug 3 (we did the PlayStation version, not PC, for that one) and NEOGEO POCKET COLOR Selection are all original interfaces created by us.
Pretty disappointing they wanted you to preserve the Xbox interface because you did such a good job with the UI in your other releases. It really brings down the presentation of both games with how barebones the interface is.
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