King of Fighters R-2 AI fix ?

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cireza
Posts: 1
Joined: Fri Jan 21, 2022 5:00 am

King of Fighters R-2 AI fix ?

Post by cireza »

Hello dear people at Code Mystics,

Thank you for supporting old classics and offering integer scaling in the process :!:

I have been playing the Neo Geo Pocket Collection on Switch quite a bit and enjoying my time.

As you probably know, the CPU AI in King of Fighters R-2 has an issue where it won't do anything at the very beginning of the rounds (except if you throw a fireball), allowing the player to absolutely destroy it. This kills a bit the enjoyment of the game. I know this is an emulated ROM, but do you think you can somehow fix this ? It would be great.

Regards,

cireza
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CodeMystics
Posts: 500
Joined: Mon Oct 13, 2014 3:22 pm

Re: King of Fighters R-2 AI fix ?

Post by CodeMystics »

SNK's mandate for us was to be as faithful to the originals as possible. As you might guess, that means it's highly unlikely they'd want changes to the experience.
cireza
Posts: 1
Joined: Fri Jan 21, 2022 5:00 am

Re: King of Fighters R-2 AI fix ?

Post by cireza »

That's too bad. This is really bugfix territory, but I guess it can't be helped.

https://youtu.be/Z2U7kVcnug8?t=71

AI starts moving at 56. It is always like that.
Last edited by cireza on Fri Jan 21, 2022 11:30 am, edited 2 times in total.
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