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KOF2002UM- Please add the same rollback netcode implemented in KOF97 and SSVS

Posted: Fri Aug 09, 2019 3:00 pm
by Diegosilva
Guys after many tentative to configurate the P2P and a lot of tests performed, I would like to ask of is not possible add the same rollback netcode that was add for KOF97 and SSV?

Re: KOF2002UM- Please add the same rollback netcode implemented in KOF97 and SSVS

Posted: Fri Aug 09, 2019 4:24 pm
by CodeMystics
Diegosilva wrote: Fri Aug 09, 2019 3:00 pm Guys after many tentative to configurate the P2P and a lot of tests performed, I would like to ask of is not possible add the same rollback netcode that was add for KOF97 and SSV?
The decision to migrate these games to rollback would have to be approved by SNK. It is not a simple task.

Re: KOF2002UM- Please add the same rollback netcode implemented in KOF97 and SSVS

Posted: Fri Aug 09, 2019 10:40 pm
by Diegosilva
is there anything that we can do?
create our own server in the steam would be a possiblity?

Re: KOF2002UM- Please add the same rollback netcode implemented in KOF97 and SSVS

Posted: Sat Aug 10, 2019 9:03 am
by CodeMystics
The game doesn't use servers. All a server could do is be another stop for your data to pass through between your machine and the other machine. For that reason, server-mediated netcode is usually worse than peer-to-peer, unless you and the other player might have better routing to the server than each other.

We understand the desire for rollback. All we can say is it would be best to ask SNK because we do not own or control the game.

Re: KOF2002UM- Please add the same rollback netcode implemented in KOF97 and SSVS

Posted: Sat Aug 10, 2019 1:24 pm
by Diegosilva
do you have any telephone number or direct channel that we can talk to SNK directly? I mean, my afraid is to send a lot emails that will not be readed by them.

Re: KOF2002UM- Please add the same rollback netcode implemented in KOF97 and SSVS

Posted: Sat Aug 10, 2019 4:07 pm
by CodeMystics
Afraid not. They are active on Twitter.