Search found 278 matches

by CodeMystics
Tue Dec 16, 2014 5:41 pm
Forum: Support
Topic: KOF98UMFE pressing start bug
Replies: 7
Views: 8812

Re: KOF98UMFE pressing start bug

i'm using MotionInJoy for my Dualshock 3 to be a XBOX 360 controller. When I go to practice mode and press start to pause the game after the settings are done, the game crashes and tells me I have an error and needs to close. That's not an issue we've encountered before. Is there anything unusual a...
by CodeMystics
Tue Dec 16, 2014 5:32 pm
Forum: Feedback
Topic: King of Fighters 98UMFE Controller Issues
Replies: 8
Views: 11532

Re: King of Fighters 98UMFE Controller Issues

I second the keyboard issues reported here. In fact I believe these issues are present for every keyboard player. I suspect Code Mystics didn't test gameplay using keyboard. I can get around the annoying key binding issue somehow, but the input issue really is a deal breaker. It's extremely difficu...
by CodeMystics
Tue Dec 16, 2014 5:02 pm
Forum: Support
Topic: KOF98UMFE Netcode issues
Replies: 7
Views: 10299

Re: KOF98UMFE Netcode issues

Sometimes when finding an opponent during quickmatch, I'll be brought into the pregame lobby where I can view their name and ping. For whatever reason, their ping will keep inflating into a ridiculous number (600-1,500+ms) before they eventually select start. Once ingame, the input delay is so bad ...
by CodeMystics
Tue Dec 16, 2014 4:59 pm
Forum: Support
Topic: KOF 98 UMFE Desynch issue.
Replies: 3
Views: 6392

Re: KOF 98 UMFE Desynch issue.

I was playing with a friend minutes ago and we had a decent match and everything, However near the end of the match i noticed weird behavior on his end (just walking forward) and when the match ended i returned to the lobby and hit ready immediately and i noticed that my friend apparently was just ...
by CodeMystics
Tue Dec 16, 2014 4:57 pm
Forum: Feedback
Topic: suggestion for kof98 um fe on steam
Replies: 1
Views: 4206

Re: suggestion for kof98 um fe on steam

i just wanna bring this to your attention, due to your dealings with steam api/matchmaking or whatever ultra street fighter iv is suffering some major lag spikes/freezes issues matchmaking-related (people being flooded with udp requests) it explained in this "guide" http://steamcommunity.com/shared...
by CodeMystics
Tue Dec 16, 2014 4:55 pm
Forum: Feedback
Topic: King of Fighters 98UMFE Controller Issues
Replies: 8
Views: 11532

Re: King of Fighters 98UMFE Controller Issues

I'm also finding it incredibly difficult to consistently execute half-circle and "sway" (i.e. QCB to HCF) motions in UMFE. You need to roll the motion at a perfectly consistent speed without going too fast, which is not consistent with the arcade, PS2 or XBLA versions. I believe there is a problem ...
by CodeMystics
Tue Dec 16, 2014 12:48 pm
Forum: Feedback
Topic: King of Fighters 98UMFE Controller Issues
Replies: 8
Views: 11532

Re: King of Fighters 98UMFE Controller Issues

First off: I play on keyboard. I know that's odd to some, but I've been doing it for the longest time and it's how I play. That being said, it is incredibly annoying to play on keyboard with KOF98UMFE: For one, Keyboard 2 has controls bound by default that PREVENT you from binding controls to Keybo...
by CodeMystics
Sun Dec 07, 2014 2:13 pm
Forum: Support
Topic: Atari's Greatest Hits on iOS 8
Replies: 69
Views: 94386

Re: Atari's Greatest Hits on iOS 8

It has been a couple weeks since the last update and wanted to see if anything has changed. I bought my son the iCade for Christmas and was planning on adding the games from this app and wonder if I should try and get a refund. We've just recently been given the go-ahead on our "Plan B", so the ret...
by CodeMystics
Mon Nov 24, 2014 7:17 pm
Forum: Support
Topic: Atari's Greatest Hits on iOS 8
Replies: 69
Views: 94386

Re: Atari's Greatest Hits on iOS 8

Is there any update to this at all? It's getting quite frustrating. Atari are ignoring all emails about the issue (they just don't bother replying) and Apple are refusing to refund my purchase since it's "Atari's responsibility". Meanwhile I'm stuck with an £8 game that I can't use, through no faul...
by CodeMystics
Wed Nov 12, 2014 10:42 am
Forum: Support
Topic: Atari's Greatest Hits on iOS 8
Replies: 69
Views: 94386

Re: Atari's Greatest Hits on iOS 8

bmjohnson wrote:Question; if a solution is not attainable, what happens to all of these game purchases? Will we be notified either way?
Absolutely, we will continue to keep people informed either way, but we are confident Atari would want to see this issue solved to the satisfaction of its customers.