Search found 264 matches

by CodeMystics
Mon Jan 27, 2020 10:16 pm
Forum: Feedback
Topic: Multiplayer Lobbies In MotW
Replies: 2
Views: 11

Re: Multiplayer Lobbies In MotW

Hi, Thanks for the suggestion. It's a popular one, but there are two things that stand in our way: 1. As it's more involved, and something like that would need our clients' approval budget/time-wise. 2. Tiers usually mean spectating, and that has its own issues. From our responses on the topic on Tw...
by CodeMystics
Thu Jan 23, 2020 7:45 pm
Forum: Support
Topic: SSVS: CENSORED!
Replies: 2
Views: 37

Re: SSVS: CENSORED!

Fatalities have not been removed. They just don't occur in the training mode -- and never have -- because the training mode comes from the home version (which is the only version that has a training mode). All other game play modes are from the arcade version and do have the fatalities.
by CodeMystics
Tue Jan 21, 2020 8:22 pm
Forum: Support
Topic: Asteriods Not Loading
Replies: 1
Views: 39

Re: Asteriods Not Loading

We're afraid that it sounds like Atari has taken the content server offline. As the app has been removed from the App Store some time ago, this isn't unexpected. The only people that can fix this are Atari, since Atari controls the server in question. It appears from https://www.atari.com/contact-su...
by CodeMystics
Fri Dec 27, 2019 5:16 pm
Forum: Support
Topic: Patchworkz loads but buttons are unclickable
Replies: 2
Views: 303

Re: Patchworkz loads but buttons are unclickable

Hi, unfortunately, we had little to do with the Mac version, except to refit it to deploy on the Mac Store. We're not acquainted with the original developers of the code and are no longer in contact with Big Fish. Perhaps their Customer Support may be able to assist. Sorry we can't be of more help.
by CodeMystics
Wed Dec 11, 2019 2:34 pm
Forum: Support
Topic: Killer instinct definitive download
Replies: 1
Views: 238

Re: Killer instinct definitive download

Hi,

You'll need to contact Iron Galaxy or Microsoft about this. We didn't make the main KI game, only the bonus material and KI Classic. What you're describing doesn't sound like it involves either of those things.
by CodeMystics
Wed Dec 04, 2019 4:27 pm
Forum: Feedback
Topic: KoF XIII and CvS2 Requests
Replies: 1
Views: 345

Re: KoF XIII and CvS2 Requests

We'd love to but the decision is up to SNK. If you can convince them, we're game. :)
by CodeMystics
Fri Oct 25, 2019 11:54 pm
Forum: General Discussion
Topic: Level 32 in Xari Arena
Replies: 4
Views: 894

Re: Level 32 in Xari Arena

They were. Admittedly it took some stubborn determination. :?
by CodeMystics
Tue Oct 22, 2019 9:35 pm
Forum: General Discussion
Topic: Level 32 in Xari Arena
Replies: 4
Views: 894

Re: Level 32 in Xari Arena

It can be done. :) Achievement tracking boards like PlaystationTrophies.org or TrueAchievements.com are your best bet for guides to unlocking achievements. For example: https://www.playstationtrophies.org/forum/atari-flashback-classics-vol-3-a/333207-atari-flashback-classics-vol-3-trophy-guide-roadm...
by CodeMystics
Sat Aug 10, 2019 9:03 am
Forum: Support
Topic: KOF2002UM- Please add the same rollback netcode implemented in KOF97 and SSVS
Replies: 5
Views: 1451

Re: KOF2002UM- Please add the same rollback netcode implemented in KOF97 and SSVS

The game doesn't use servers. All a server could do is be another stop for your data to pass through between your machine and the other machine. For that reason, server-mediated netcode is usually worse than peer-to-peer, unless you and the other player might have better routing to the server than e...