Search found 12 matches

by albedo58
Mon Dec 29, 2014 11:30 pm
Forum: Feedback
Topic: Kof98UM half circle inputs - new issues
Replies: 13
Views: 19535

Re: Kof98UM half circle inputs - new issues

Your new patch has fixed my controls. Now my inputs work just like they do in the other games that I play.

Thanks for looking into this. Not sure how you fixed it and what was wrong but it all works for me now.
by albedo58
Sun Dec 28, 2014 2:30 pm
Forum: Feedback
Topic: Kof98UM half circle inputs - new issues
Replies: 13
Views: 19535

Re: Kof98UM half circle inputs - new issues

The input log can show that I'm omitting down inputs, or the more reasonable explanation (as noted by a number of keyboard players), that inputs are not being read correctly. There are a number of Hitbox users complaining about this, as well as some keyboard users. Also you SHOWED me just how good (...
by albedo58
Fri Dec 26, 2014 6:22 pm
Forum: Feedback
Topic: Kof98UM half circle inputs - new issues
Replies: 13
Views: 19535

Re: Kof98UM half circle inputs - new issues

This is about people that are having the problems, not people who are not. Go away. I provided the logs, it is not sloppy execution because it works in all the other games that I play. There is no way I'm misinputting my half circles such that I get a left, then no downleft, no down, but a downright..
by albedo58
Fri Dec 26, 2014 12:55 am
Forum: Feedback
Topic: Kof98UM half circle inputs - new issues
Replies: 13
Views: 19535

Re: Kof98UM half circle inputs - new issues

There is no time to press those keys individually when you need to perform fast inputs (such as to do a quick punish or to do a combo with short cancel window). The way I do my inputs is the same way I do them in kof98, kof13 and kof2002 and they come out perfectly fine. I already sent this as a pm ...
by albedo58
Wed Dec 24, 2014 5:06 pm
Forum: Feedback
Topic: Kof98UM half circle inputs - new issues
Replies: 13
Views: 19535

Re: Kof98UM half circle inputs - new issues

There is clearly something wrong...test it yourself. Pick Orochi Yashiro, do his hcbx2+P on both sides with a keyboard. The difference is so noticable...for me, my execution is basically 99% accurate on the left side and 5% accurate on the right. This is a massive difference, something is wrong.
by albedo58
Wed Dec 24, 2014 12:08 pm
Forum: Feedback
Topic: Kof98UM half circle inputs - new issues
Replies: 13
Views: 19535

Kof98UM half circle inputs - new issues

So in the pre-beta release, there were some major issues inputting half circles and most of that was fixed, but I think there is a new issue. I have a very hard time inputting hcb motions when I'm on the right side (or hcf motions when I'm on the left side). The problem mostly occurs when it has to ...
by albedo58
Fri Dec 19, 2014 5:13 pm
Forum: Support
Topic: KOF98UMFE Netcode issues
Replies: 7
Views: 10928

Re: KOF98UMFE Netcode issues

Very disappointed... So here is what happens now...the ping is still too inflated but it doesn't inflate to ridiculous levels like before. My friend is supposed to have 100 ping with me (based on what GGPO says). Right now in the beta, it is showing about 400 ping(before it was going up to like 2-3K...
by albedo58
Fri Dec 19, 2014 9:32 am
Forum: Support
Topic: KOF98UMFE poor keyboard support
Replies: 12
Views: 19718

Re: KOF98UMFE poor keyboard support

I would also like to confirm that yes, the keyboard input support is still very poor after the update. Can't perform half circle moves. Please fix asap!
by albedo58
Wed Dec 17, 2014 6:46 pm
Forum: Feedback
Topic: Original KOF98 to be online playable
Replies: 2
Views: 4904

Re: Original KOF98 to be online playable

Um just play GGPO.
by albedo58
Wed Dec 17, 2014 12:24 pm
Forum: Support
Topic: KOF98UMFE: Dropped frames/inputs?
Replies: 4
Views: 7981

Re: KOF98UMFE: Dropped frames/inputs?

Some of the inputs being eaten doesn't have to do with that, I'm sure. I'm having this issue where I'm in practice mode and I'm trying to do the stomp glitch combo with Kim, that involves walking forward after the stomp. Sometimes, even though I'm HOLDING forward, even for a few seconds, Kim just st...